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1. Anyone ever use Autocannons on an Amarr BS? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 05/04/2009 18:56:53 If you put projectiles you also need to train those. And if you train projectiles then you d better train the Minmatar BS skill to lvl 4 as well or else projectiles in unbonused ship are crap. I...
- by Zaran Darkstar - at 2009.04.05 18:56:00
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2. Maelstrom Mission fit - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 02/04/2009 11:14:15 Try this one Highs 8z 1400mm Artillery II Meds X-L Sjield Booster II 3 specific mission hardeners (1 of them should be faction due to CPU problems- alternativly for Angel mission you can go ...
- by Zaran Darkstar - at 2009.04.02 11:14:00
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3. Can it be SHIP BONUS for PARTICULAR RACE??? - in Ships and Modules [original thread]
Cause CCP doesn't want to limit players for choices they may have made early on when they were ignorant
- by Zaran Darkstar - at 2009.03.31 06:49:00
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4. minmatar ships - in Ships and Modules [original thread]
The more i learn this game the less easy is for me to talk about it. There are so many little variations that one can't start declaring "rules" like ship A > than ship B. Anyway, if you can't see why the Minmatar ships worth then you are not r...
- by Zaran Darkstar - at 2009.03.30 08:53:00
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5. Drones Have Gone Full ****** - in Ships and Modules [original thread]
I have also another problem with my alt in Dominix with T2 sentries. (GardeII) . I was on a mission yesterday. I was ordering them to attack a target but after a few seconds they would decide to split fire. So i ordered them again to hit the targe...
- by Zaran Darkstar - at 2009.03.29 09:11:00
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6. Drones Have Gone Full ****** - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 29/03/2009 09:06:40 Same thing here with Warrior II. When i tell them to return todrone bay usually only 4 or 3 of them actually return and enter drone bay. The other 1 or 2 keep orbiting around me in hyper speed. ...
- by Zaran Darkstar - at 2009.03.29 09:06:00
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7. Are autocannons useless? - in Ships and Modules [original thread]
AC suck but Blasters suck more
- by Zaran Darkstar - at 2009.03.28 22:55:00
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8. maelstrom setup help - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 27/03/2009 06:05:50 Best thing is to build 2 Maelstroms. One for close range missions and one for long range ones. Long Range Maelstorm (replace with t1 or named where you can't fit t2) Highs 8x 1400mm Artillerie...
- by Zaran Darkstar - at 2009.03.27 06:05:00
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9. Minmatar recons -- still great in PvP? (rapier, huginn) - in Ships and Modules [original thread]
I think things would improve for Rapier if CCP would change the bonus to what it is now + 7,5% per HAC level to web stregth.
- by Zaran Darkstar - at 2009.03.25 17:27:00
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10. Kronos - LvL 4 mission - in Ships and Modules [original thread]
Although immensly better than Megathron Navy Issue it is very good only against Guristas and Serpentis due to ammo type. So perhaps consider do missions at Caldari or Gallente space
- by Zaran Darkstar - at 2009.03.25 13:11:00
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11. Should I just skip cruisers altogether? - in Ships and Modules [original thread]
I d say train cruisers to lvl 4 and then go for BSes. Train them lvl 4 as well.After all it's the BS that makes you money... Train also the missiles or turret generic skills to 4 and after you do that you will have realised probably if you want to...
- by Zaran Darkstar - at 2009.03.18 11:48:00
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12. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 11/03/2009 22:09:43 Originally by: Horchan Originally by: Zaran Darkstar Why Singularity has only 1 subsystem of each race then? It should contain every module/rig/subsystem present in the game for ...
- by Zaran Darkstar - at 2009.03.11 22:08:00
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13. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 11/03/2009 21:35:38 Originally by: Lilith Velkor Edited by: Lilith Velkor on 11/03/2009 19:23:57 Originally by: Zaran Darkstar What am i missing? There are 3x5 subsystems per race, and you ...
- by Zaran Darkstar - at 2009.03.11 21:33:00
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14. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Originally by: Kalhan Edited by: Kalhan on 11/03/2009 19:25:44 your not missing anything... he miss reads my post. according to "whispers" interview, you can have an amarr hull and other races mods in it. making which gives you a great...
- by Zaran Darkstar - at 2009.03.11 21:27:00
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15. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Originally by: Lilith Velkor Originally by: Kalhan ??? even the interview with "Whisper" said that you are not obligated to use the same race's subsystem as long as you have the skills to use theirs as well. Sure you can use o...
- by Zaran Darkstar - at 2009.03.11 19:10:00
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16. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 11/03/2009 19:05:09 Originally by: Lilith Velkor Couldnt you just have linked the other threads that have the same info already? There is at least 2 of them in GD forum iirc. I haven't copied/pasted f...
- by Zaran Darkstar - at 2009.03.11 18:57:00
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17. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
OFFENCIVE SUBSYSTEMS Amarr Legion Offensive - Drone Synthesis Projector Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level _____________...
- by Zaran Darkstar - at 2009.03.11 18:28:00
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18. TECH 3 SHIPS AND THEIR SUBSYSTEMS REVEALED - in Ships and Modules [original thread]
Since I found no thread about this I decided to make this thread in order to help players figure out a bit what the benefits of tech 3 ships and their subsystems are. The tech 3 ships are composed by the ship's hull with the addition of 5 subsyst...
- by Zaran Darkstar - at 2009.03.11 18:26:00
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19. Webs on Marauders? - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Zaran Darkstar It amazes me what you said that race specialisation is a stupid thing and people should spread in every race out there. You just called every pvper out there that uses HA...
- by Zaran Darkstar - at 2009.02.03 10:02:00
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20. Webs on Marauders? - in Ships and Modules [original thread]
Edited by: Zaran Darkstar on 01/02/2009 20:43:12 Edited by: Zaran Darkstar on 01/02/2009 20:42:07 Originally by: Leandro Salazar Torp Golem runs it better. And I am living proof that one CAN be trained in every race out there. In...
- by Zaran Darkstar - at 2009.02.01 20:41:00
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